import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;

class Enemy extends Rectangle2D.Float
{
	private int x_speed, y_speed;
	private int x_pos = 600;
	private int y_pos = 200;

	ImageIcon rightStand = new ImageIcon ("images\\enemyStand.png");
	
	Image img = rightStand.getImage();
	
	public void move ()
	{
		x_pos += x_speed;
		y_pos += y_speed;
	}
	
	public int getXSpeed()
	{
		return x_pos;
	}
	
	public int getYSpeed()
	{
		return y_pos;
	}
}